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HLSL for Vulkan: Semantic Strings and Location Numbers
This blog post discusses how HLSL semantic strings are translated into SPIR-V location numbers for Vulkan shader inter-stage interface matching in the SPIR-V CodeGen of DirectXShaderCompiler (DXC). It is one of the “HLSL for Vulkan” series.
2018-05-11
11 min read
vulkan-graphics
,
dxc
hlsl-for-vulkan