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glsl
HLSL for Vulkan: Resources
This blog post discusses how to manage resources in HLSL for Vulkan, using the SPIR-V CodeGen of DirectXShaderCompiler (DXC). It is one of the “HLSL for Vulkan” series.
2018-04-24
7 min read
vulkan-graphics
,
dxc
hlsl-for-vulkan