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Shader Toolchain: HLSL in Vulkan
On 2018 Vulkan Developer Day in Montréal, I gave a talk regarding “Shader Toolchain: HLSL in Vulkan”. Here are the links to the video recording, slides, and documentation/downloads for DirectX Shader Compiler (DXC) SPIR-V CodeGen.
2018-05-12
1 min read
vulkan-graphics
,
dxc