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HLSL for Vulkan: Matrices
This blog post discusses how HLSL matrices are translated into SPIR-V for Vulkan consumption in the SPIR-V CodeGen of DirectXShaderCompiler. It is one of the “HLSL for Vulkan” series.
2018-04-18
13 min read
vulkan-graphics
,
dxc
hlsl-for-vulkan
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