Shader Toolchain: HLSL in Vulkan

2018-05-12
1 min read

On 2018 Vulkan Developer Day in Montréal, I gave a talk regarding “Shader Toolchain: HLSL in Vulkan”. Here are the links to the video recording, slides, and documentation/downloads for DirectX Shader Compiler (DXC) SPIR-V CodeGen.

You can find the slides here.