On 2018 Vulkan Developer Day in Montréal, I gave a talk regarding “Shader Toolchain: HLSL in Vulkan”. Here are the links to the video recording, slides, and documentation/downloads for DirectX Shader Compiler (DXC) SPIR-V CodeGen.
You can find the slides here.
DXC/SPIR-V useful links
- HLSL and Vulkan feature mapping manual: https://khr.io/hlsl2spirv
- Rolling release build: https://khr.io/dxcappveyorbuild